Through buying a NFT you support the continued growth of the Passage Metaverse and the Strange Clan World!
All revenue from the NFT sales will all be used by the Three Division team to:
All funding prior to the NFT-sale has been paid for by Three Division and the current revenue stream from Passage platform as well as funds from client work (CGI, VFX, 3D, animation etc.). No outside capital has been brought in.
Yes! Once the passage marketplace is fully developed you will be able to trade the NFTs (expect beginning of December 2021). At the point of minting this will not be possible to move or trade the NFTs however.
A marketplace is going to be a key element for the game. In order for people to have utility in owning NFTs (including in-game skins, customizations and items) they need a formal ecosystem where we can trade NFTs. So, a priority for the project is to facilitate an efficient marketplace in conjunction with a good NFT wallet for cosmos.
We are looking to create a marketplace world where users can buy/sell items, resources, land, and characters as NFTs. We’re building tools so other projects can set up their own marketplace, or users can just sell in the Passage marketplace.
Our studio is named Three Division, which is the founder of the product Passage. We are US-based and currently employ eight full time employees as well as a number of contractors (locally and abroad).
We are working on the Passage metaverse platform full-time. Strange Clan will be an extension of what we are doing with Passage, and we have had much of our team dedicated to Strange Clan specifically in the last months. Some of the metaverse and game world functionality already exists because of our work with Passage. It will still be a big effort, because it is a unique concept, but we have a lot of resources and support, and we can scale our team as needed. We will recruit staff or enlist consultants in the areas where we lack experience or where we need a greater push.
We have a good experience with delivering interactive gaming-type content through Passage to large clients and we have a good track record on deadline adherence and a high-quality finished product.
Our team has launched huge projects for brands like Amazon, Capitol Records, American Girl, and more. Unlike a game studio, the clients and contracts always impose our deadlines. Therefore, we are very familiar with what it takes to bring a product to market according to a schedule.
In addition, we already have a working product that we are building on. With Passage as the platform, we have a lot of work already done for us. There will definitely be experimenting though, as what we are creating is very new. So, the strategy will be to release the functionality in stages and allow users lots of time to test each piece and provide feedback!
The three core mechanics will be farming, crafting and questing.
Regarding the gameplay, we will have competitive elements but we also want people to be able to get in, hang around for a few minutes and do some casual farming or a quick quest. As fathers, we can relate only being able to catch a few minutes of gaming and we want to accommodate that.
The game is based on a big adventure story and there will be a cast of characters progressing through the story.
The games that we like are those that are highly story focused, so we are trying to build an immersive story world with a deep lore and a lot of fantastic art content to back it up. We have previously done a graphic novel relating to world building via Three Division and we will have graphic novels for the creation of this game and story as well. We want people to engage with the game regardless of your play style (competitive elements, exploring, and farming).
The game certainly will have close resemblances of the MMO-genre but we do not use the analogy freely as Massive Multiplayer Online games often have “grinding”-elements in the game that we not feel is a good analogy to what we wish to accomplish with our game. We wish to connect players in a metaverse and enable more echo-systems to latch on to our platform, and we mainly identify ourselves as a story and community driven game rather than the classical MMO-genre type game.
Members of the discord have already begun experiencing the hints of the storyline and this will continue to expand as the project develops.
There will be multiple ways to farm such as staking NFTs and tokens or doing tasks in the 3D world. The priority is that farming creates value for the community and does not involve pointless activities. Crafting will be creative and fun. There will be no grinding in this game. It will likely be set up so users farm to get resources based on their class, which will allow them to craft different items. Users can sell items or resources in a marketplace for tokens.
Farming and crafted items will be required to go on a quest. Users who do not want to do as much farming or crafting can buy resources with tokens from other users. That way, their tokens stay in the community and help other users. It gives users the opportunity to play in different ways.
Yes, we will have dedicated tokens but we have yet to finalize the desired token structure. We want to have a token for the broader ecosystem so value translates better for users across different worlds. We are therefore planning for a token for the Passage metaverse platform. This will be the entry point into all kinds of worlds.
Secondly, we are reviewing a token launch for Strange Clan specifically in order to accommodate the specific economic structure of that world
It will likely be a Cosmos token exclusively at first, but with all the developments in Cosmos/Ethereum bridges, we are confident we will have good cross-chain liquidity soon.
Expect more information during Q4!
The biggest difference we see regarding non-blockchain games is that the community that we have started to build here can continuously provide us with good feedback and help steer the direction of the game as it is being built. This gives us a strong edge that will create a more engaging and deeper community driven in-game experience.
We already have an amazing and supportive community, which will play a large role in the success of this project!
Our aim is not to launch at one specific point in time, but rather to create a unique experience where the larger audience is able to provide input as we develop the game. We have experience from working in the service-based business so we have high standards on a high functioning game and this will present itself in stages as we expand. We do not want to create a traditional game and latch on a crypto filter to it, but rather really take advantage of all the benefits that blockchain technology brings right off the bat.
Currently the income is coming from clients utilizing Passage as this project is not self-sufficient or have significant monetary backing as of yet. All funds from the sale of first 5000 NFTs will go to continue funding and scaling up our efforts to develop The Strange Clan and the Passage metaverse.
We have received a lot of interest from investors and depending on the needs of the project and the value they can bring, and this will be evaluated on a continuous basis. We are also in the early works to create tokens related to the Passage metaverse as well as the Strange Clan. We are confident we will have the support we need and transparency throughout the process is our number one priority. ****
We’re currently deep in conversation with Niantic, Dolby, Funimation, Nickelodeon, and Comic-Con, and there is a lot of excitement around what we’re doing and how it connects to NFTs. From the crypto universe, we have been actively seeking out leadership in the Cosmos community. In the second week of September, we demoed the Passage platform for the Tendermint CEO as well as an influencer with 10 million followers.
So, we are working directly with some leaders in the crypto community as well as relevant influencers where we have gotten great traction and excitement.
Our initial focus is the vibrant and strong Cosmos community to get people in from the start, provide input, test and bring attention to the game. Long-term we for sure will extend our market outreach and we already have members reaching out wanting to connect us to influencers with millions of followers.
The great thing about the Cosmos ecosystem is that every chain has interoperability and a strong sense of community so we want to involve as many projects as possible (Cross promotions, air drops etc.)
And once we have a good foundation and have a clearly communicated path, we will want to continue to push outward. The next stage would be to extend our reach outside the crypto community to bring in participants from the “ordinary” gaming community.
Cosmos and Akash is a game changer for us. We have been building applications for a long time that need somewhere to run and mostly that has been through google our amazon compute services. Decentralization carries a huge potential so when digging into the broader ecosystem around Akash and cosmos we saw massive potential from a development perspective. We can build fast, efficiently and have good interoperability with other chains going forwards.
Combine that with the amazing and dedicated community within Cosmos and all other projects currently being built and it was an obvious decision for us. We expect to continue and expand our collaborations within the Cosmos ecosystem.
Yes, we will have dedicated tokens but we have yet to finalize the desired token structure. We want to have a token for the broader ecosystem so value translates better for users across different worlds. We are therefore planning for a token for the Passage metaverse platform. This will be the entry point into all kinds of worlds.
Secondly, we are reviewing a token launch for Strange Clan specifically in order to accommodate the specific economic structure of that world
It will likely be a Cosmos token exclusively at first, but with all the developments in Cosmos/Ethereum bridges, we are confident we will have good cross-chain liquidity soon.
Expect more information during Q4!